hardware/software architecture.
The real time Virtual Reality environment of the VEP project integrates
a
visual render, a custom
application in C++ that uses the 3D-graphics libraries of the open-source
Object-Oriented Graphics Rendering Engine
(
OGRE) under Linux or Windows,
and a
binaural render of the music,
a custom application within
SuperCollider
under Linux;
events are scheduled by the main engine (in Java), reading the visual
and aural control scores;
user orientation is tracked through the input devices and handled by the
navigation engine.